Post by Eric on Jan 21, 2012 9:44:23 GMT -5
Water (15/20)
Aphirel, Grand Mystic- (Water, Legend- Aphirel, 20/30, Speed:3, Cost: 2WWW, Imperial Rare)-
-Pay 2 aura. Draw a card.
- Pay 5 aura. Negate target creature, burst, or arcane.
- Pay 7 aura. Shuffle your discard pile and hand into your deck, then draw 5 cards. You have no limited hand size for the rest of the game.
Aphirel's Pilgrim- (Water, Creature- Human Priest, 10/10, Speed:2, Cost:1W, uncommon)- Pay 2 aura. Return target Arcane or burst card from your discard pile to the top of your deck.
Aphirel's Wisdom- (Water, Arcane, Cost:1W, Uncommon)- Look at the top 4 cards of your deck. You may rearrange them in any order. Draw a card.
Cross Out- (Water, Burst, W, Common)- Negate target creature card.
Dismissal- (Water, Burst, Cost:1W, Common)- Negate target Burst, Creature, or Arcane.
Mass Retreat- (Water, Arcane, Cost: 2WW, Rare)- Return all creatures to their owner's hands.
Mindlock- (Water, Burst, Cost:1W, uncommon)- If an opponent would attempt to search his/her deck, instead that player discards a card at random.
Mistwalker of Or- (Water, Creature- Dragon, 30/30, Speed:3, Cost:2WWW, Rare)- Pay 3 aura. Shuffle X cards from your hand into your deck and draw X cards.
Mystical Grandeur- (Water, Arcane, Cost: 2W, Uncommon)- Draw 5 cards.
Omni, Discerner of Times- (Water, Legend- Omni, 10/30, Speed:3, Cost: 2WW, Imperial Rare)- Whenever a creature or ability under your control successfully negates a card, you may draw a card.
Omni's Favor- (Water, Burst, Cost:WW, Common)- Target player draws a card, then shuffles 1 card from his/her discard pile into his/her deck.
Revelational Logic- (Water, Arcane, Cost:WWWW, Rare)- Search your deck for a card of your choice, then shuffle a card from your hand into your deck. During your next turn you may skip your draw step to copy Revelational Logic without paying its aura cost.
Temporal Dragon- (Water, Creature- Dragon, 30/30, Speed: 4, Cost: 4WWW, Rare) - When Temporal Dragon enters the warzone, you may take an extra turn after this one.
Trial of Minds- (Water, Burst, Cost: 2WW, Rare)- Put the top 5 cards of your deck into 2 piles face down. Your opponent chooses a pile, and you put the other pile into your discard pile. Put the remaining cards into your hand.
Whispering Oracles- (Water, Creature- Human Oracle, 10/20, Speed:3, Cost: 1W, Uncommon) When Whispering Oracles blocks a creature, you may draw a card.
Aphirel, Grand Mystic- (Water, Legend- Aphirel, 20/30, Speed:3, Cost: 2WWW, Imperial Rare)-
-Pay 2 aura. Draw a card.
- Pay 5 aura. Negate target creature, burst, or arcane.
- Pay 7 aura. Shuffle your discard pile and hand into your deck, then draw 5 cards. You have no limited hand size for the rest of the game.
Aphirel's Pilgrim- (Water, Creature- Human Priest, 10/10, Speed:2, Cost:1W, uncommon)- Pay 2 aura. Return target Arcane or burst card from your discard pile to the top of your deck.
Aphirel's Wisdom- (Water, Arcane, Cost:1W, Uncommon)- Look at the top 4 cards of your deck. You may rearrange them in any order. Draw a card.
Cross Out- (Water, Burst, W, Common)- Negate target creature card.
Dismissal- (Water, Burst, Cost:1W, Common)- Negate target Burst, Creature, or Arcane.
Mass Retreat- (Water, Arcane, Cost: 2WW, Rare)- Return all creatures to their owner's hands.
Mindlock- (Water, Burst, Cost:1W, uncommon)- If an opponent would attempt to search his/her deck, instead that player discards a card at random.
Mistwalker of Or- (Water, Creature- Dragon, 30/30, Speed:3, Cost:2WWW, Rare)- Pay 3 aura. Shuffle X cards from your hand into your deck and draw X cards.
Mystical Grandeur- (Water, Arcane, Cost: 2W, Uncommon)- Draw 5 cards.
Omni, Discerner of Times- (Water, Legend- Omni, 10/30, Speed:3, Cost: 2WW, Imperial Rare)- Whenever a creature or ability under your control successfully negates a card, you may draw a card.
Omni's Favor- (Water, Burst, Cost:WW, Common)- Target player draws a card, then shuffles 1 card from his/her discard pile into his/her deck.
Revelational Logic- (Water, Arcane, Cost:WWWW, Rare)- Search your deck for a card of your choice, then shuffle a card from your hand into your deck. During your next turn you may skip your draw step to copy Revelational Logic without paying its aura cost.
Temporal Dragon- (Water, Creature- Dragon, 30/30, Speed: 4, Cost: 4WWW, Rare) - When Temporal Dragon enters the warzone, you may take an extra turn after this one.
Trial of Minds- (Water, Burst, Cost: 2WW, Rare)- Put the top 5 cards of your deck into 2 piles face down. Your opponent chooses a pile, and you put the other pile into your discard pile. Put the remaining cards into your hand.
Whispering Oracles- (Water, Creature- Human Oracle, 10/20, Speed:3, Cost: 1W, Uncommon) When Whispering Oracles blocks a creature, you may draw a card.