Post by Eric on Dec 31, 2011 10:10:44 GMT -5
Water: (25/25)
Aqua Veil- (Water, Burst, Cost: 4, common)- You can't be the target of burst or arcane cards this turn.
Ascend- (water, Arcane, Cost: 3, uncommon)- Put one creature from your hand onto the war zone.
Bounce- (Water, Burst, Cost: 1, Uncommon)- Return target creature, relic, or Environment to its owners hand.
Congregate- (Water, Arcane, Cost:5, Rare)- Name a creature type. For each creature you control of that type, creatures you control of that type get +10/+10 until the end of the turn.
Contemplate- (Water, Arcane, Cost: 1, Common)- Draw 2 cards. Shuffle 1 card from your hand back into your deck.
Discerner of Times- (Water, Creature- Human Priest, X/X, Speed: 3, Cost: 2, Rare)- Discerner of Times enters the war zone with 2 +10/+10 counters on it.
-Remove a +10/+10 counter from Discerner of Times, draw a card.
Merago's Apprentice- (Water, Creature- Merfolk, 10/10, Speed: 3, Cost: 2, Rare)- When Merago's Apprentice enters the war zone, you may draw 3 cards.
Merago's Grasp- (Water, Burst, Cost: 2, common)- Negate target Burst card or destroy target creature.
Mesmeric Scholar- (Water, Creature- Merfolk Scholar, 10/20, Speed:3, Cost: 2, Uncommon)- When Mesmeric Scholar enters the war zone you may add one burst card from your discard pile to the top of your deck.
Misinterpret- (Water, Burst, Cost: 2, Common)- Negate target burst or arcane. Draw a card.
Mist-Beast of Omens- (Water, Creature- Elemental Tiger, 30/20, Speed:4, Cost:3, Uncommon)- When Mist-Beast of Omens enter the war zone, you may look at the top 3 cards of your deck, then put them back in any order.
Mist Walker Shaman- (Water, Creature- Elemental Shaman, 20/20, Speed:3, Cost: 3, uncommon)- Sacrifice Mist Walker Shaman, prevent all damage that would be dealt this turn.
Purge the Well- (Water, Burst, Cost: 3, Uncommon)- Target player sacrifices an aura under his/her control and you draw a card. You choose an aura of any type and add it to that players aura zone.
Snare- (Water, Burst, Cost: 1, Common)- Target Creature can't attack or block this turn. Draw a card.
Spell Capture (Water, Burst, Cost: 3, Common)- Counter target Burst, Creature, or Arcane.
Spellcapture Shaman- (Water, Creature- Elemental Shaman, 10/10, Cost: 1, uncommon) When a Burst of Arcane card is played, you may sacrifice Spellcapture Shaman and negate that card.
Solemn Apprentice- (Water, Creature- Human Apprentice, Cost: 1, 0/10, common)
Surge-water Crocodile- (water, Creature- Reptile, 30/20, Speed:4, Cost: 3, Common)
Thought Recursion- (Water, Arcane, Cost:3, common)- Add up to 2 Burst or Arcane cards from your discard pile to your hand.
Tidal Awakening- (Water, Arcane, Cost: 4X, Uncommon) Put a Kraken onto the War Zone with X/X times 10. It has Overwhelm-( When this creature is blocked, it inflicts damage equal to its attack directly to the target opponent) and Shadow-(This creature is not effected by Burst Cards, Relics, creature effects, or Arcane cards controlled by your opponent). \
Tidal Shift- (Water, Arcane, Cost: 4, Uncommon)- Destroy 1 Environment on the warzone.
Tide Swallower- (water, Creature- Leviathan, 40/40, cost: 8, rare.) When Tide Swallower comes into play, destroy all Non Water creatures on the war zone.
Time Cast- (water, Arcane, Cost: 2X, Rare)- Remove target card from your hand from the game. You may play this card without playing its aura cost in 10 turns minus X.
Vanish- (Water, Burst, Cost: 2, Common)- Put target creature on top of its owners deck. Draw a card.
Well of Wishes- (Water, Relic, Cost: 3, Uncommon)- For each card you draw, draw one more card. Cards drawn by Well of Wishes do not trigger this effect.
Aqua Veil- (Water, Burst, Cost: 4, common)- You can't be the target of burst or arcane cards this turn.
Ascend- (water, Arcane, Cost: 3, uncommon)- Put one creature from your hand onto the war zone.
Bounce- (Water, Burst, Cost: 1, Uncommon)- Return target creature, relic, or Environment to its owners hand.
Congregate- (Water, Arcane, Cost:5, Rare)- Name a creature type. For each creature you control of that type, creatures you control of that type get +10/+10 until the end of the turn.
Contemplate- (Water, Arcane, Cost: 1, Common)- Draw 2 cards. Shuffle 1 card from your hand back into your deck.
Discerner of Times- (Water, Creature- Human Priest, X/X, Speed: 3, Cost: 2, Rare)- Discerner of Times enters the war zone with 2 +10/+10 counters on it.
-Remove a +10/+10 counter from Discerner of Times, draw a card.
Merago's Apprentice- (Water, Creature- Merfolk, 10/10, Speed: 3, Cost: 2, Rare)- When Merago's Apprentice enters the war zone, you may draw 3 cards.
Merago's Grasp- (Water, Burst, Cost: 2, common)- Negate target Burst card or destroy target creature.
Mesmeric Scholar- (Water, Creature- Merfolk Scholar, 10/20, Speed:3, Cost: 2, Uncommon)- When Mesmeric Scholar enters the war zone you may add one burst card from your discard pile to the top of your deck.
Misinterpret- (Water, Burst, Cost: 2, Common)- Negate target burst or arcane. Draw a card.
Mist-Beast of Omens- (Water, Creature- Elemental Tiger, 30/20, Speed:4, Cost:3, Uncommon)- When Mist-Beast of Omens enter the war zone, you may look at the top 3 cards of your deck, then put them back in any order.
Mist Walker Shaman- (Water, Creature- Elemental Shaman, 20/20, Speed:3, Cost: 3, uncommon)- Sacrifice Mist Walker Shaman, prevent all damage that would be dealt this turn.
Purge the Well- (Water, Burst, Cost: 3, Uncommon)- Target player sacrifices an aura under his/her control and you draw a card. You choose an aura of any type and add it to that players aura zone.
Snare- (Water, Burst, Cost: 1, Common)- Target Creature can't attack or block this turn. Draw a card.
Spell Capture (Water, Burst, Cost: 3, Common)- Counter target Burst, Creature, or Arcane.
Spellcapture Shaman- (Water, Creature- Elemental Shaman, 10/10, Cost: 1, uncommon) When a Burst of Arcane card is played, you may sacrifice Spellcapture Shaman and negate that card.
Solemn Apprentice- (Water, Creature- Human Apprentice, Cost: 1, 0/10, common)
Surge-water Crocodile- (water, Creature- Reptile, 30/20, Speed:4, Cost: 3, Common)
Thought Recursion- (Water, Arcane, Cost:3, common)- Add up to 2 Burst or Arcane cards from your discard pile to your hand.
Tidal Awakening- (Water, Arcane, Cost: 4X, Uncommon) Put a Kraken onto the War Zone with X/X times 10. It has Overwhelm-( When this creature is blocked, it inflicts damage equal to its attack directly to the target opponent) and Shadow-(This creature is not effected by Burst Cards, Relics, creature effects, or Arcane cards controlled by your opponent). \
Tidal Shift- (Water, Arcane, Cost: 4, Uncommon)- Destroy 1 Environment on the warzone.
Tide Swallower- (water, Creature- Leviathan, 40/40, cost: 8, rare.) When Tide Swallower comes into play, destroy all Non Water creatures on the war zone.
Time Cast- (water, Arcane, Cost: 2X, Rare)- Remove target card from your hand from the game. You may play this card without playing its aura cost in 10 turns minus X.
Vanish- (Water, Burst, Cost: 2, Common)- Put target creature on top of its owners deck. Draw a card.
Well of Wishes- (Water, Relic, Cost: 3, Uncommon)- For each card you draw, draw one more card. Cards drawn by Well of Wishes do not trigger this effect.