Post by Eric on Dec 31, 2011 10:10:03 GMT -5
Wind (25/25)
Congregation Sphinx- (Wind, Creature- Sphinx, 30/30, Speed:4, Cost: 5, Rare)- Creatures attacking with Congregation Sphinx receive +1 speed until the end of the combat step.
Dranik Skywatcher- (Wind, Creature- Elemental, 10/10, Speed:4, Cost:2, Rare) - Creatures you control get +10/+10 as long as you control Dranik Skywatcher.
Forced Recession- (Wind, Burst, Cost:3, Common)- Prevent all damage that would be dealt by creatures this turn.
Gryphon's Feather- (Wind, Burst, Cost:3, Uncommon)- Destroy target relic.
Hand of Juram- (Wind, Creature- Elemental, 20/20, Cost:2, uncommon)- Flight, When Hand of Juram enters the War zone, your opponent reveals his/her hand. Choose one of them, and remove it from the game. When Hand of Juram leaves the War Zone, return that card to your opponent's hand.
Fate-Sealer- (Wind, Creature- Spirit, 10/10, Speed: 4, Cost: 1, Rare)- When Fate-Sealer enters the warzone, your opponent can't play burst or arcane cards for the rest of the turn.
Jermik's Persuasion- (Wind, Burst, Cost:1, Uncommon)- Negate target Burst or Arcane.
Hermisk, Giant of the Sky- (Wind, Creature- Giant, 40/40, Speed:3, Cost: 5, Rare)-Overwhelm, When Hermisk, Giant of the Sky attacks, you may destroy target Relic or Environment.
Lost Samarium- (Wind, Creature- Spirit, 20/20, Speed:4, Common)
Malu Surgewing- ( Wind, Creature- Elemental, 20/20, Speed:4, Cost:2, Uncommon)- When Malu Surgewing enters the war zone, you may return target relic or creature to the top of its owner's deck.
Mystic of Shamera- (Wind, Creature- Sphinx, 20/30, Speed: 4, Cost: 5, Rare)- When Mystic of Shamera enters the war zone, put the top 5 cards of your deck face down into two piles. Your opponent chooses a pile, and you discard it. Turn the other pile face up, and you may play any of those cards without paying their aura costs. If you choose not to play them, put them on the bottom of your deck in any order.
Priest of the Higher Order- (Wind, Creature- Human Priest, 10/10, Speed:3, Cost: 1, Uncommon)- If this creature is sacrificed, it counts as 3 creatures instead.
Scarion, of the North Wind- (Wind, Creature- Elemental Priest, 20/20, Speed: 4, Cost:2, Rare)- Pay 2 aura. Put a +10/+10 counter on target elemental creature.
Shemerai, of the South Wind- (Wind, Creature- Elemental Warrior, 30/10, Speed: 3, Cost: 2, Rare)- Overwhelm
Sphinx of the Higher Order- (Wind, Creature- Sphinx, 50/50, Speed:4, Cost: 7, Rare)-Overwhelm, When Sphinx of the Higher Order enters the war zone, you may sacrifice any number of creature cards. If you do, put a +10/+10 counter on Sphinx of the Higher Order for each creature sacrificed this way.
Siphrus Hawk- (Wind, Creature- Elemental, 20/20, Speed:3, Cost: 2, Uncommon)- When Siphrus hawk enters the war zone, target player may draw 2 cards.
Storm-caller's Passage- (Wind, Burst, Cost: 3, Common)- Prevent all damage that would be dealt this turn.
Storm-strike Hunter- (Wind, Creature- Elemental Hunter, 20/10, Speed: 3, Cost: 2, Uncommon)- Pay 2 aura. Storm-strike Hunter inflicts 10 damage to target creature.
Tailwind- (wind, Burst, Cost:1, Common)- Return target creature to its owner's hand.
Tornado Clasp- (Wind, Relic, Cost: 2, Common)- Target creature can't attack or block as long as Tornado Clasp is on the war zone.
Pay 1 aura. Return Tornado Clasp and the creature it is attached to to their owner's hands.
Windbreak- (Wind, Burst, Cost: 3, common)- Negate target Burst or creature card.
Windbreaker's Snare- (Wind, Burst, Cost: 2, common)- Destroy target attacking creature.
Wind-Rider Assassin- (Wind, Creature-Gryphon, 20/20, Speed:4, Cost: 2, Uncommon)- Pay 4 aura. Destroy target non-wind creature.
Wind-Rider Commander- (Wind, Creature- Gryphon General, 40/20, Speed: 4, Cost: 5, Rare)- All Gryphon creatures you control get +10/+10 as long as Wind-Rider Commander is on your war zone.
Wind-rider Scout- (Wind, Creature- Gryphon, 30/10, Speed:3, Cost: 3, Common)
Congregation Sphinx- (Wind, Creature- Sphinx, 30/30, Speed:4, Cost: 5, Rare)- Creatures attacking with Congregation Sphinx receive +1 speed until the end of the combat step.
Dranik Skywatcher- (Wind, Creature- Elemental, 10/10, Speed:4, Cost:2, Rare) - Creatures you control get +10/+10 as long as you control Dranik Skywatcher.
Forced Recession- (Wind, Burst, Cost:3, Common)- Prevent all damage that would be dealt by creatures this turn.
Gryphon's Feather- (Wind, Burst, Cost:3, Uncommon)- Destroy target relic.
Hand of Juram- (Wind, Creature- Elemental, 20/20, Cost:2, uncommon)- Flight, When Hand of Juram enters the War zone, your opponent reveals his/her hand. Choose one of them, and remove it from the game. When Hand of Juram leaves the War Zone, return that card to your opponent's hand.
Fate-Sealer- (Wind, Creature- Spirit, 10/10, Speed: 4, Cost: 1, Rare)- When Fate-Sealer enters the warzone, your opponent can't play burst or arcane cards for the rest of the turn.
Jermik's Persuasion- (Wind, Burst, Cost:1, Uncommon)- Negate target Burst or Arcane.
Hermisk, Giant of the Sky- (Wind, Creature- Giant, 40/40, Speed:3, Cost: 5, Rare)-Overwhelm, When Hermisk, Giant of the Sky attacks, you may destroy target Relic or Environment.
Lost Samarium- (Wind, Creature- Spirit, 20/20, Speed:4, Common)
Malu Surgewing- ( Wind, Creature- Elemental, 20/20, Speed:4, Cost:2, Uncommon)- When Malu Surgewing enters the war zone, you may return target relic or creature to the top of its owner's deck.
Mystic of Shamera- (Wind, Creature- Sphinx, 20/30, Speed: 4, Cost: 5, Rare)- When Mystic of Shamera enters the war zone, put the top 5 cards of your deck face down into two piles. Your opponent chooses a pile, and you discard it. Turn the other pile face up, and you may play any of those cards without paying their aura costs. If you choose not to play them, put them on the bottom of your deck in any order.
Priest of the Higher Order- (Wind, Creature- Human Priest, 10/10, Speed:3, Cost: 1, Uncommon)- If this creature is sacrificed, it counts as 3 creatures instead.
Scarion, of the North Wind- (Wind, Creature- Elemental Priest, 20/20, Speed: 4, Cost:2, Rare)- Pay 2 aura. Put a +10/+10 counter on target elemental creature.
Shemerai, of the South Wind- (Wind, Creature- Elemental Warrior, 30/10, Speed: 3, Cost: 2, Rare)- Overwhelm
Sphinx of the Higher Order- (Wind, Creature- Sphinx, 50/50, Speed:4, Cost: 7, Rare)-Overwhelm, When Sphinx of the Higher Order enters the war zone, you may sacrifice any number of creature cards. If you do, put a +10/+10 counter on Sphinx of the Higher Order for each creature sacrificed this way.
Siphrus Hawk- (Wind, Creature- Elemental, 20/20, Speed:3, Cost: 2, Uncommon)- When Siphrus hawk enters the war zone, target player may draw 2 cards.
Storm-caller's Passage- (Wind, Burst, Cost: 3, Common)- Prevent all damage that would be dealt this turn.
Storm-strike Hunter- (Wind, Creature- Elemental Hunter, 20/10, Speed: 3, Cost: 2, Uncommon)- Pay 2 aura. Storm-strike Hunter inflicts 10 damage to target creature.
Tailwind- (wind, Burst, Cost:1, Common)- Return target creature to its owner's hand.
Tornado Clasp- (Wind, Relic, Cost: 2, Common)- Target creature can't attack or block as long as Tornado Clasp is on the war zone.
Pay 1 aura. Return Tornado Clasp and the creature it is attached to to their owner's hands.
Windbreak- (Wind, Burst, Cost: 3, common)- Negate target Burst or creature card.
Windbreaker's Snare- (Wind, Burst, Cost: 2, common)- Destroy target attacking creature.
Wind-Rider Assassin- (Wind, Creature-Gryphon, 20/20, Speed:4, Cost: 2, Uncommon)- Pay 4 aura. Destroy target non-wind creature.
Wind-Rider Commander- (Wind, Creature- Gryphon General, 40/20, Speed: 4, Cost: 5, Rare)- All Gryphon creatures you control get +10/+10 as long as Wind-Rider Commander is on your war zone.
Wind-rider Scout- (Wind, Creature- Gryphon, 30/10, Speed:3, Cost: 3, Common)