Post by Eric on Apr 9, 2011 8:49:13 GMT -5
Fire (30/30)
Ash Walker- (Fire, Creature- Goblin Shaman, 20/20, Speed:4, Cost: 2, uncommon)- Sacrifice a "Goblin" creature you control. Add one Fire aura to your aura zone until the end of the turn.
Burning Sentry- (Fire, Creature- Elemental, 0/20, Speed:3, Cost: 1, Common)
Combustion- (Fire, Burst, Cost: 3, uncommon)- Deal 50 damage to target player.
Combustion Imp- (Fire, Creature- Imp, 10/10, Speed:4, cost: 1, Rare)- Sacrifice Combustion Imp. Deal 50 damage to target player.
Comet Strike- (Fire, Burst, Cost: 3, Common)- Comet Strike inflicts 10 damage to up to 3 target creatures.
Daredevil Imp- (Fire, Creature- Imp, 20/10, speed:4, cost: 2, Common)-
Flare Tosser-(Fire, Creature-Goblin Wizard, 10/20, Speed:3, Cost:3, Rare)- When Flare Tosser attacks, it deals 50 damage to target player.
Goblin Sagebrush- (Fire, Creature- Goblin Diplomat, 10/20, Speed:3, Cost:3, uncommon)- When Goblin Sagebrush comes into play, target creature can't attack or block during the next battle step.
Goblin Tactician- (Fire, Creature- Goblin Commander, 10/10, Speed:4, Cost:2, uncommon)- Honor(10)- When this creature attacks, each creature attacking with it gets +10/+10 until the end of the turn.
Gran Marg's Temple- (Fire, Relic, Cost: x, Rare)- Gran Marg's Temple receives X counters. Whenever you deal damage to a player, you may remove 2 counters from Gran Marg's temple to double that damage.
Kazaki Flamebeast- (Fire, Creature- Elemental Beast, x/x, Speed:4, Cost: 3, Rare)- Pay X aura as Kazaki Flamebeast comes onto the war zone. Put X +10/+10 counters on Kazaki Flamebeast.
Kazaki Swordsman- (Fire, Creature- Human Swordsman, 40/40, Speed:4, Cost: 1, Rare)- Kazaki Swordsman gets a -10/-10 counter each time it attacks.
Mass Explosion- (Fire, Burst, Cost: 7, Rare)- Destroy all creatures and all aura counters.
Mirog, Imp King- (Fire, Creature- Imp, 30/30, Speed: 4, Cost: 3, Rare)- As long as Mirog, Imp King is on the war zone, Imp creatures you control get +10/+10.
Miros, the Mad- (Fire, Legend- Miros, 30/40, Speed:3, Cost: 5, Imperial Rare)
- When Miros, the Mad enters the War Zone, you may destroy a target aura, then put a +10/+10 counter on Miros, the Mad for each Aura destroyed this turn.
- Pay 5 aura. Destroy all creatures with block of 20 or less.
Pyre maniac- (Fire, Creature- Elemental, 10/10, Speed:4, cost: 2, common)- When Pyre maniac comes onto the warzone, destroy it and another target creature.
Pyre Sage- (Fire, Creature- Elemental Sage, 20/20, Speed:4, Cost:3, common)- Sacrifice Pyre Sage: Draw 3 cards.
Pyre Shot- (Fire, Burst, Cost: 1, Common)- Pyre shot inflicts 30 damage on target creature.
Pyre Soldier- (Fire, Creature- Elemental Solider, 30/10, Speed:4, cost: 2, common)- Overwhelm (When this creature is blocked, it inflicts damage equal to its attack to target player.)
Sacred Flames- (Fire, Burst, Cost: 2X, Uncommon)- Search your deck for a fire creature card with cost X, reveal it, and put it into your hand. Shuffle the deck afterward.
Spitfire Coves- (Fire, Environment, Cost: 2, Rare)- Remove Spitfire coves from play, destroy target creature with block 20 or less, and add 1 fire aura to your aura zone until the end of the turn. Spitfire Coves returns to the war zone at the end of your turn.
Spitfire Serpent- (Fire, Creature- Serpent, 10/10, Speed:5, cost: 0, uncommon)
Temalia, the Flame Princess- (Fire, Legend- Temalia, 30/30, Speed:4, Cost:4, Imperial Rare)
- Whenever Temalia, the Flame Princess comes onto the war zone destroy all creatures with 20 or less block.
- When Temalia, the Flame Princess attacks, she deals 50 damage to target player.
Temalia's Bane- (Fire, Burst, Cost: 2, Uncommon) - Destroy target creature.
"You destroyed my tribe...but your mistake was leaving me alive."-Temalia, the Flame Princess
Tirog Elder- (Fire, Creature- Reptile, 30/30, Speed:2, Cost: 4, Rare)-
As long as Tirog Elder is on the War zone, you may add 1 fire aura to your aura zone whenever another Reptile comes into play under your control until the end of the turn.
Tirog Instigator- (Fire, Creature- Reptile, 30/20, Speed:4, Cost: 3, Uncommon)-
Courage- When this creature attacks, it receives +10/+10 for each creature attacking with it until the end of the turn.
Tirog Missionary- (Fire, Creature- Reptile, 10/10, Speed: 3, Cost: 1, Common)
When Tirog Missionary enter the war zone you may draw a card.
Torch-(Fire, Burst, Cost: 0, common)- Deal 50 to target player.
Volcanic Fury- (Fire, Burst, Cost: 1, Uncommon)- Target creature gets +20/+20 until the end of the turn.
Volcanic rain- (Fire, Arcane, Cost: 5, Uncommon)- Volcanic Rain destroys all creatures in play.
Ash Walker- (Fire, Creature- Goblin Shaman, 20/20, Speed:4, Cost: 2, uncommon)- Sacrifice a "Goblin" creature you control. Add one Fire aura to your aura zone until the end of the turn.
Burning Sentry- (Fire, Creature- Elemental, 0/20, Speed:3, Cost: 1, Common)
Combustion- (Fire, Burst, Cost: 3, uncommon)- Deal 50 damage to target player.
Combustion Imp- (Fire, Creature- Imp, 10/10, Speed:4, cost: 1, Rare)- Sacrifice Combustion Imp. Deal 50 damage to target player.
Comet Strike- (Fire, Burst, Cost: 3, Common)- Comet Strike inflicts 10 damage to up to 3 target creatures.
Daredevil Imp- (Fire, Creature- Imp, 20/10, speed:4, cost: 2, Common)-
Flare Tosser-(Fire, Creature-Goblin Wizard, 10/20, Speed:3, Cost:3, Rare)- When Flare Tosser attacks, it deals 50 damage to target player.
Goblin Sagebrush- (Fire, Creature- Goblin Diplomat, 10/20, Speed:3, Cost:3, uncommon)- When Goblin Sagebrush comes into play, target creature can't attack or block during the next battle step.
Goblin Tactician- (Fire, Creature- Goblin Commander, 10/10, Speed:4, Cost:2, uncommon)- Honor(10)- When this creature attacks, each creature attacking with it gets +10/+10 until the end of the turn.
Gran Marg's Temple- (Fire, Relic, Cost: x, Rare)- Gran Marg's Temple receives X counters. Whenever you deal damage to a player, you may remove 2 counters from Gran Marg's temple to double that damage.
Kazaki Flamebeast- (Fire, Creature- Elemental Beast, x/x, Speed:4, Cost: 3, Rare)- Pay X aura as Kazaki Flamebeast comes onto the war zone. Put X +10/+10 counters on Kazaki Flamebeast.
Kazaki Swordsman- (Fire, Creature- Human Swordsman, 40/40, Speed:4, Cost: 1, Rare)- Kazaki Swordsman gets a -10/-10 counter each time it attacks.
Mass Explosion- (Fire, Burst, Cost: 7, Rare)- Destroy all creatures and all aura counters.
Mirog, Imp King- (Fire, Creature- Imp, 30/30, Speed: 4, Cost: 3, Rare)- As long as Mirog, Imp King is on the war zone, Imp creatures you control get +10/+10.
Miros, the Mad- (Fire, Legend- Miros, 30/40, Speed:3, Cost: 5, Imperial Rare)
- When Miros, the Mad enters the War Zone, you may destroy a target aura, then put a +10/+10 counter on Miros, the Mad for each Aura destroyed this turn.
- Pay 5 aura. Destroy all creatures with block of 20 or less.
Pyre maniac- (Fire, Creature- Elemental, 10/10, Speed:4, cost: 2, common)- When Pyre maniac comes onto the warzone, destroy it and another target creature.
Pyre Sage- (Fire, Creature- Elemental Sage, 20/20, Speed:4, Cost:3, common)- Sacrifice Pyre Sage: Draw 3 cards.
Pyre Shot- (Fire, Burst, Cost: 1, Common)- Pyre shot inflicts 30 damage on target creature.
Pyre Soldier- (Fire, Creature- Elemental Solider, 30/10, Speed:4, cost: 2, common)- Overwhelm (When this creature is blocked, it inflicts damage equal to its attack to target player.)
Sacred Flames- (Fire, Burst, Cost: 2X, Uncommon)- Search your deck for a fire creature card with cost X, reveal it, and put it into your hand. Shuffle the deck afterward.
Spitfire Coves- (Fire, Environment, Cost: 2, Rare)- Remove Spitfire coves from play, destroy target creature with block 20 or less, and add 1 fire aura to your aura zone until the end of the turn. Spitfire Coves returns to the war zone at the end of your turn.
Spitfire Serpent- (Fire, Creature- Serpent, 10/10, Speed:5, cost: 0, uncommon)
Temalia, the Flame Princess- (Fire, Legend- Temalia, 30/30, Speed:4, Cost:4, Imperial Rare)
- Whenever Temalia, the Flame Princess comes onto the war zone destroy all creatures with 20 or less block.
- When Temalia, the Flame Princess attacks, she deals 50 damage to target player.
Temalia's Bane- (Fire, Burst, Cost: 2, Uncommon) - Destroy target creature.
"You destroyed my tribe...but your mistake was leaving me alive."-Temalia, the Flame Princess
Tirog Elder- (Fire, Creature- Reptile, 30/30, Speed:2, Cost: 4, Rare)-
As long as Tirog Elder is on the War zone, you may add 1 fire aura to your aura zone whenever another Reptile comes into play under your control until the end of the turn.
Tirog Instigator- (Fire, Creature- Reptile, 30/20, Speed:4, Cost: 3, Uncommon)-
Courage- When this creature attacks, it receives +10/+10 for each creature attacking with it until the end of the turn.
Tirog Missionary- (Fire, Creature- Reptile, 10/10, Speed: 3, Cost: 1, Common)
When Tirog Missionary enter the war zone you may draw a card.
Torch-(Fire, Burst, Cost: 0, common)- Deal 50 to target player.
Volcanic Fury- (Fire, Burst, Cost: 1, Uncommon)- Target creature gets +20/+20 until the end of the turn.
Volcanic rain- (Fire, Arcane, Cost: 5, Uncommon)- Volcanic Rain destroys all creatures in play.