Post by Eric on Apr 9, 2011 8:48:54 GMT -5
Water (30/30)
Arctic Storm- (water, Burst, Cost:4, Uncommon)- Creatures can't attack this turn.
Arctic Tern- (Water, Creature-Bird, Cost: 2, 10/10, Speed:5, Rare)- Sacrifice Arctic Tern. Add 2 Water Aura Counters to your Aura Zone. Sacrifice one Aura counter at the end of the turn.
Ascend- (water, Arcane, Cost: 3, uncommon)- Put one creature from your hand into play.
Bombcrag Mollusk- (Water, Creature- Mollusk, Cost: 3, 0/30, Speed:1, uncommon)- When Bombcrag Mollusk blocks a creature, you may destroy it, and the creature it blocked.
Contemplate- (Water, Arcane, Cost: 1, Common)- Draw 2 cards. Shuffle 1 card from your hand back into your deck.
Counterbalance- (water, arcane, cost: 3, uncommon)- Draw a card for each card in your opponent's hand.
Disperse- (Water, Arcane, Cost: 3, common)- Return target creature to its owners deck. Shuffle the deck.
Forsaken Memories- (water, Arcane, Cost:5, Rare)- Put all cards in the remove from play zone (yours and your opponent's) face down. Shuffle them together, and draw 1 card from the stack. You may play this card without paying its aura cost. If you do so, your opponent may choose to draw a card from the stack, and put it onto the warzone under his/her control. Put all other cards back into the remove from play zone.
Iron-shell Mollusk- (Water, Creature- Mollusk, Cost: 3, 0/40, Speed: 1, common
Jarvis's Wisdom- (Water, Arcane, Cost: 1, Uncommon)- Draw 2 cards.
Jarvis, the Scholar- (Water, Legend- Jarvis, 0/20, Speed:2, Cost: 3, Imperial Rare)
- Pay 2 aura. Draw a card.
- pay 3 aura. Target player shuffles his/her hand into his/her deck and draws that many cards.
- As long as Jarvis, the Scholar is on the war zone, whenever you draw a card, you may put a +10/+10 counter on Jarvis, the Scholar.
Kraken's Omen- (Water, Arcane, Cost: 5, Uncommon)- You may draw up to 3 cards from the bottom of your deck, then put one card from your hand on top of your deck.
Merago's Grasp- (Water, Burst, Cost: 2, common)- Counter target Burst card or destroy target creature.
Mergeth- (Water, Creature- Squid, Cost: 1, 10/10, Speed:2, Uncommon)- When Mergeth comes into play, target player draws 2 cards.
Misinterpret- (Water, Burst, Cost: 2, Common)- Negate target burst or arcane. Draw a card.
Mirror Wave- ( Water, Burst, Cost: 7, Rare)- If you are being attacked, destroy all attacking creatures.
Mystic Tower- (Water, Environment, Cost:2, Rare)- Remove Mystic Tower from the war zone. Remove target creature or relic from the war zone, and add 1 Water aura to your aura zone until the end of the turn. Mystic tower and the creature/relic removed from play with it return to the war zone at the end of your turn.
Rift Bolt- (Water, Burst, Cost: 3, common)- Destroy target creature or relic in play. The controller of that card discards a card.
Rift Smith- (Water, Creature- Merfolk Shaman, 20/20, Speed:4, Cost: 2, Uncommon)- When Rift Smith enters the war zone, you may draw 2 cards.
Secret Cove- (Water, Environment, Cost: 2, Rare)- Once per turn you may remove Secret Cove from the war zone to draw a card, and add 1 Water aura to your aura zone until the end of the turn. Secret Cove returns to your war zone at the end of your turn.
Snare- (Water, Burst, Cost: 1, Common)- Target Creature can't attack or block this turn. Draw a card.
Spell Capture- (Water, Burst, Cost: 3, Common)- Negate target Burst, Creature, or Arcane.
Spell-capture Shaman- (Water, Creature- Elemental Shaman, 10/10, Speed:3, Cost: 1, uncommon) When a Burst of Arcane card is played, you may sacrifice Spell-capture Shaman and negate that card.
Spike-shell Mollusk- (Water, Creature- Mollusk, Cost-3, 0/20, Speed:3. Uncommon)- When Spike-shell Mollusk blocks, destroy the creature it blocked at the end of the battle step.
Surge-water Crocodile- (water, Creature- Reptile, 30/20, Speed:4, Cost: 3, Common)
Talageph Marauder- (Water, Creature- Reptile Thief, 20/20, Speed: 4, Cost: 2, Rare)
When Talageph Marauders enters the war zone you may look at your opponent's hand. Choose a card from it, and remove it from the game. That card returns to your opponent's hand when Talageph Marauder leaves the war zone.
Tide Swallower- (water, Creature- Leviathan, 40/40, speed:1, cost: 8, rare.) When Tide Swallower enters the warzone, destroy all Non Water creatures on the war zone.
Tierra, the Mystic- (Water, Legend- Tierra, Cost: 8, 0/50, Speed:4, Imperial Rare)- When Tierra, the Mystic blocks, put 3 +0/+10 counters on a target creature you control other than Tierra, the Mystic.
When Tierra, the Mystic attacks an opponent directly, you may draw 2 cards.
Time Barrier- (Water, Arcane, Cost: 6, Rare)- Target player skips his/her next turn.
Torchek Mollusk- (Water, Creature- Mollusk, Cost: 2, 0/20, Speed:1, uncommon)- When Torchek Mollusk has a counter put on it, your opponent must put the top 2 cards of his/her deck into his/her discard pile.
Arctic Storm- (water, Burst, Cost:4, Uncommon)- Creatures can't attack this turn.
Arctic Tern- (Water, Creature-Bird, Cost: 2, 10/10, Speed:5, Rare)- Sacrifice Arctic Tern. Add 2 Water Aura Counters to your Aura Zone. Sacrifice one Aura counter at the end of the turn.
Ascend- (water, Arcane, Cost: 3, uncommon)- Put one creature from your hand into play.
Bombcrag Mollusk- (Water, Creature- Mollusk, Cost: 3, 0/30, Speed:1, uncommon)- When Bombcrag Mollusk blocks a creature, you may destroy it, and the creature it blocked.
Contemplate- (Water, Arcane, Cost: 1, Common)- Draw 2 cards. Shuffle 1 card from your hand back into your deck.
Counterbalance- (water, arcane, cost: 3, uncommon)- Draw a card for each card in your opponent's hand.
Disperse- (Water, Arcane, Cost: 3, common)- Return target creature to its owners deck. Shuffle the deck.
Forsaken Memories- (water, Arcane, Cost:5, Rare)- Put all cards in the remove from play zone (yours and your opponent's) face down. Shuffle them together, and draw 1 card from the stack. You may play this card without paying its aura cost. If you do so, your opponent may choose to draw a card from the stack, and put it onto the warzone under his/her control. Put all other cards back into the remove from play zone.
Iron-shell Mollusk- (Water, Creature- Mollusk, Cost: 3, 0/40, Speed: 1, common
Jarvis's Wisdom- (Water, Arcane, Cost: 1, Uncommon)- Draw 2 cards.
Jarvis, the Scholar- (Water, Legend- Jarvis, 0/20, Speed:2, Cost: 3, Imperial Rare)
- Pay 2 aura. Draw a card.
- pay 3 aura. Target player shuffles his/her hand into his/her deck and draws that many cards.
- As long as Jarvis, the Scholar is on the war zone, whenever you draw a card, you may put a +10/+10 counter on Jarvis, the Scholar.
Kraken's Omen- (Water, Arcane, Cost: 5, Uncommon)- You may draw up to 3 cards from the bottom of your deck, then put one card from your hand on top of your deck.
Merago's Grasp- (Water, Burst, Cost: 2, common)- Counter target Burst card or destroy target creature.
Mergeth- (Water, Creature- Squid, Cost: 1, 10/10, Speed:2, Uncommon)- When Mergeth comes into play, target player draws 2 cards.
Misinterpret- (Water, Burst, Cost: 2, Common)- Negate target burst or arcane. Draw a card.
Mirror Wave- ( Water, Burst, Cost: 7, Rare)- If you are being attacked, destroy all attacking creatures.
Mystic Tower- (Water, Environment, Cost:2, Rare)- Remove Mystic Tower from the war zone. Remove target creature or relic from the war zone, and add 1 Water aura to your aura zone until the end of the turn. Mystic tower and the creature/relic removed from play with it return to the war zone at the end of your turn.
Rift Bolt- (Water, Burst, Cost: 3, common)- Destroy target creature or relic in play. The controller of that card discards a card.
Rift Smith- (Water, Creature- Merfolk Shaman, 20/20, Speed:4, Cost: 2, Uncommon)- When Rift Smith enters the war zone, you may draw 2 cards.
Secret Cove- (Water, Environment, Cost: 2, Rare)- Once per turn you may remove Secret Cove from the war zone to draw a card, and add 1 Water aura to your aura zone until the end of the turn. Secret Cove returns to your war zone at the end of your turn.
Snare- (Water, Burst, Cost: 1, Common)- Target Creature can't attack or block this turn. Draw a card.
Spell Capture- (Water, Burst, Cost: 3, Common)- Negate target Burst, Creature, or Arcane.
Spell-capture Shaman- (Water, Creature- Elemental Shaman, 10/10, Speed:3, Cost: 1, uncommon) When a Burst of Arcane card is played, you may sacrifice Spell-capture Shaman and negate that card.
Spike-shell Mollusk- (Water, Creature- Mollusk, Cost-3, 0/20, Speed:3. Uncommon)- When Spike-shell Mollusk blocks, destroy the creature it blocked at the end of the battle step.
Surge-water Crocodile- (water, Creature- Reptile, 30/20, Speed:4, Cost: 3, Common)
Talageph Marauder- (Water, Creature- Reptile Thief, 20/20, Speed: 4, Cost: 2, Rare)
When Talageph Marauders enters the war zone you may look at your opponent's hand. Choose a card from it, and remove it from the game. That card returns to your opponent's hand when Talageph Marauder leaves the war zone.
Tide Swallower- (water, Creature- Leviathan, 40/40, speed:1, cost: 8, rare.) When Tide Swallower enters the warzone, destroy all Non Water creatures on the war zone.
Tierra, the Mystic- (Water, Legend- Tierra, Cost: 8, 0/50, Speed:4, Imperial Rare)- When Tierra, the Mystic blocks, put 3 +0/+10 counters on a target creature you control other than Tierra, the Mystic.
When Tierra, the Mystic attacks an opponent directly, you may draw 2 cards.
Time Barrier- (Water, Arcane, Cost: 6, Rare)- Target player skips his/her next turn.
Torchek Mollusk- (Water, Creature- Mollusk, Cost: 2, 0/20, Speed:1, uncommon)- When Torchek Mollusk has a counter put on it, your opponent must put the top 2 cards of his/her deck into his/her discard pile.