Post by Eric on Dec 6, 2010 21:30:31 GMT -5
Multi-element (7/10)
Bubbling Brook- (Water/Wind, Environment, Cost: 2Water or 2Wind, Rare)-
-Once per turn, you may remove Bubbling Brook from play to add 2Wind or 2Water aura to your aura zone until the end of the turn. Bubbling Brook returns to the War Zone at the beginning of your next turn.
- Pay 3 aura. Return target creature or Relic to its owners hand.
Cataclysmic Shift- (Water/Fire/Wind/Earth, Arcane, Cost: 2Water, 2Fire, 2Wind, 2Earth, Rare)- Change control of all cards on the war zone (You gain control of all creatures,relics, environments your opponent controls, and your opponent gains control of all creatures,relics, and environments you control). Continue the game as normal.
Dark-water Cove- (Dark/Water, Environment, Cost: 2D or 2W, Rare)-
-Once per turn, you may remove Dark-water Cove from play to add 2D or 2W aura to your aura zone until the end of the turn. Dark-water Cove returns to the War Zone at the beginning of your next turn.
- Pay 3 aura. Target player discards 2 cards at random.
Fire-lit Canyon- (Fire/Earth, Environment, Cost: 2F or 2E, Rare)-
-Once per turn, you may remove Fire-lit Canyon from play to add 2F or 2E aura to your aura zone until the end of the turn. Fire-lit Canyon returns to the War Zone at the beginning of your next turn.
- Pay 4 aura. Creatures you control get +20/+20 until the end of the turn.
Glimmering Lake- (Water/Light, Environment, Cost: 2W or 2L, Rare)-
- Once per turn, you may remove Glimmering Lake from play to add 2Water or 2L aura to your aura zone until the end of the turn. Glimmering Lake returns to the war zone at the beginning of your next turn.
- Pay 4 aura. Remove target Relic or creature from play.
Sacred Grove- (Light/Earth, Environment, Cost: 2E or 2L, Rare)-
-Once per turn, you may remove Sacred Grove from play to add 2E or 2L aura to your aura zone until the end of the turn. Sacred Grove returns to the War Zone at the beginning of your next turn.
- Pay 2 aura. You gain 30 life.
Steaming Gorge- (Fire/Water, Environment, Cost: 2F or 2W, Rare)-
-Once per turn, you may remove Steaming Gorge from play to add 2F or 2W aura to your aura zone until the end of the turn. Steaming Gorge returns to the War Zone at the beginning of your next turn.
- Pay 2 aura. Deal 30 damage to target player.
Bubbling Brook- (Water/Wind, Environment, Cost: 2Water or 2Wind, Rare)-
-Once per turn, you may remove Bubbling Brook from play to add 2Wind or 2Water aura to your aura zone until the end of the turn. Bubbling Brook returns to the War Zone at the beginning of your next turn.
- Pay 3 aura. Return target creature or Relic to its owners hand.
Cataclysmic Shift- (Water/Fire/Wind/Earth, Arcane, Cost: 2Water, 2Fire, 2Wind, 2Earth, Rare)- Change control of all cards on the war zone (You gain control of all creatures,relics, environments your opponent controls, and your opponent gains control of all creatures,relics, and environments you control). Continue the game as normal.
Dark-water Cove- (Dark/Water, Environment, Cost: 2D or 2W, Rare)-
-Once per turn, you may remove Dark-water Cove from play to add 2D or 2W aura to your aura zone until the end of the turn. Dark-water Cove returns to the War Zone at the beginning of your next turn.
- Pay 3 aura. Target player discards 2 cards at random.
Fire-lit Canyon- (Fire/Earth, Environment, Cost: 2F or 2E, Rare)-
-Once per turn, you may remove Fire-lit Canyon from play to add 2F or 2E aura to your aura zone until the end of the turn. Fire-lit Canyon returns to the War Zone at the beginning of your next turn.
- Pay 4 aura. Creatures you control get +20/+20 until the end of the turn.
Glimmering Lake- (Water/Light, Environment, Cost: 2W or 2L, Rare)-
- Once per turn, you may remove Glimmering Lake from play to add 2Water or 2L aura to your aura zone until the end of the turn. Glimmering Lake returns to the war zone at the beginning of your next turn.
- Pay 4 aura. Remove target Relic or creature from play.
Sacred Grove- (Light/Earth, Environment, Cost: 2E or 2L, Rare)-
-Once per turn, you may remove Sacred Grove from play to add 2E or 2L aura to your aura zone until the end of the turn. Sacred Grove returns to the War Zone at the beginning of your next turn.
- Pay 2 aura. You gain 30 life.
Steaming Gorge- (Fire/Water, Environment, Cost: 2F or 2W, Rare)-
-Once per turn, you may remove Steaming Gorge from play to add 2F or 2W aura to your aura zone until the end of the turn. Steaming Gorge returns to the War Zone at the beginning of your next turn.
- Pay 2 aura. Deal 30 damage to target player.