Post by Eric on Dec 4, 2010 0:10:23 GMT -5
Light (14/20)
Angelic Order- (Light, Arcane, Cost: 5, Rare)- Destroy all cards on your opponent's war zone. You gain 50 life for each card destroyed this way.
Arcanus, the Time-seeker- (Light, Creature- Angel, 30/30, Cost: 5, Rare)- Flight
-Each time you play an arcane or burst card, you may put a counter on Arcanus, the Time-seeker.
-When Arcanus, the Time-seeker receives 10 counters, you win the game.
Devine Intervention- (Light, Burst, Cost:1, Rare)- Draw 3 cards.
Duel of Spirits- (Light, Arcane, cost:4, Rare)- In order to play Duel of Spirits, you must control at least 2 creatures, and your opponent must control a creature.
Draw a card for each creature on the war zone, then destroy the creature(s) with the weakest attack.
At the beginning of your next turn, you may discard a card, and return Duel of Spirits to your hand.
Enlightened Oracle- (Light, Creature- Human Monk, 20/20, Cost:2, Rare)- As long as Enlightened Oracle is on the war zone, target player can not take direct damage.
Holy Ground- (Light, Environment, Cost: 4, Rare)- Whenever you play a light card, you may pay 2 aura. If you do, you gain 50 life.
Honored Puritan- (Light, Creature- Human Monk, 20/20, Cost: 2, Uncommon)- When Honored Puritan comes onto the war zone, you may gain 50 life.
Jera, Oracle of Truth- (Light, Legendary- Jera, 50/30, cost: 7, Imperial Rare)-
- Flight
- When Jera, Oracle of Truth attacks, all "Angel" creatures attacking with it get +20/+20.
- When an "angel" creature comes into play, you may put a +10/+10 counter on Jera, Oracle of Truth.
- When a "demon" creature comes into play, you may put a +10/+10 counter on Jera, Oracle of Truth.
Mystic Sun-runner- (Light, Creature- Human Knight, 20/20, Cost: 2, Uncommon)- Counterstrike, Protection from Fire and Dark.
Oracle of Forgiveness- (Light, Creature- Angel, 30/30, Cost: 5, Rare)- Flight, Whenever an opponent draws a card, you may also draw a card, and put a +10/+10 counter on a target creature of your choice.
Prophecy- (Light, Arcane, cost:4, Common)- Look at the top 3 cards of your deck. You may rearrange them in any order.
Prophetic Visions- (Light, Burst, cost: 2, uncommon)- Draw 3 cards. You may then put any number of cards from your hand on top of your deck. If you do, you may gain 50 life for each card you returned this way.
Seal of Purity- (Light, Relic, Cost: 4, Uncommon)- As long as Seal of Purity is on the War Zone, target player can not lose life.
Seal of Redemption- (Light, Relic, Cost: 2, Uncommon)- As long as Seal of Redemption is on the War zone, whenever a card would go to the discard pile, that card is put on the bottom of its opponent's deck instead.
Angelic Order- (Light, Arcane, Cost: 5, Rare)- Destroy all cards on your opponent's war zone. You gain 50 life for each card destroyed this way.
Arcanus, the Time-seeker- (Light, Creature- Angel, 30/30, Cost: 5, Rare)- Flight
-Each time you play an arcane or burst card, you may put a counter on Arcanus, the Time-seeker.
-When Arcanus, the Time-seeker receives 10 counters, you win the game.
Devine Intervention- (Light, Burst, Cost:1, Rare)- Draw 3 cards.
Duel of Spirits- (Light, Arcane, cost:4, Rare)- In order to play Duel of Spirits, you must control at least 2 creatures, and your opponent must control a creature.
Draw a card for each creature on the war zone, then destroy the creature(s) with the weakest attack.
At the beginning of your next turn, you may discard a card, and return Duel of Spirits to your hand.
Enlightened Oracle- (Light, Creature- Human Monk, 20/20, Cost:2, Rare)- As long as Enlightened Oracle is on the war zone, target player can not take direct damage.
Holy Ground- (Light, Environment, Cost: 4, Rare)- Whenever you play a light card, you may pay 2 aura. If you do, you gain 50 life.
Honored Puritan- (Light, Creature- Human Monk, 20/20, Cost: 2, Uncommon)- When Honored Puritan comes onto the war zone, you may gain 50 life.
Jera, Oracle of Truth- (Light, Legendary- Jera, 50/30, cost: 7, Imperial Rare)-
- Flight
- When Jera, Oracle of Truth attacks, all "Angel" creatures attacking with it get +20/+20.
- When an "angel" creature comes into play, you may put a +10/+10 counter on Jera, Oracle of Truth.
- When a "demon" creature comes into play, you may put a +10/+10 counter on Jera, Oracle of Truth.
Mystic Sun-runner- (Light, Creature- Human Knight, 20/20, Cost: 2, Uncommon)- Counterstrike, Protection from Fire and Dark.
Oracle of Forgiveness- (Light, Creature- Angel, 30/30, Cost: 5, Rare)- Flight, Whenever an opponent draws a card, you may also draw a card, and put a +10/+10 counter on a target creature of your choice.
Prophecy- (Light, Arcane, cost:4, Common)- Look at the top 3 cards of your deck. You may rearrange them in any order.
Prophetic Visions- (Light, Burst, cost: 2, uncommon)- Draw 3 cards. You may then put any number of cards from your hand on top of your deck. If you do, you may gain 50 life for each card you returned this way.
Seal of Purity- (Light, Relic, Cost: 4, Uncommon)- As long as Seal of Purity is on the War Zone, target player can not lose life.
Seal of Redemption- (Light, Relic, Cost: 2, Uncommon)- As long as Seal of Redemption is on the War zone, whenever a card would go to the discard pile, that card is put on the bottom of its opponent's deck instead.