Post by Eric on Dec 4, 2010 0:07:45 GMT -5
Water: (18/20)
Ancient Prodigal- (Water, Creature- Human Scholar, Cost: 4, Rare)- During your end step, if you have drawn more than 3 cards this turn, you may put a Prodigy counter on a target relic or creature of your choice.
- Pay 3 aura. Deal damage to target player equal to 50 times the number of prodigy counters on your war zone.
Battle of Wits- (Water, Arcane, Cost: 5, Rare)- You and your opponent lay 3 card from the top of your respective decks on the war zone face down. Turn those cards over. The player with the least amount of cost (the three cards costs added together), must remove those cards from play, and loses 50 life. The winning player puts his/her three cards into his/her hand, and gains 50 life.
Bounce- (Water, Burst, Cost: 1, Uncommon)- Return target creature, relic, or Environment to its owners hand.
Cherished Moments- (Water, Arcane, Cost: 3, Rare)- Take an extra turn after this one.
Dream Search- (Water, Burst, Cost: 3, Uncommon)- Search your deck for a card of your choice. Reveal it, and add it to your hand.
Grinding Stone- (Water, Relic, Cost: 4, Rare)- Each time a card is put directly from a deck to a discard pile, you may put a counter on Grinding Stone. Remove X counters from Grinding Stone. Grinding Stone deals X damage times 20 to target player for each card in his/her discard pile.
Hidden Truths- (Water, Arcane, Cost: 3, common)- Draw 2 cards, then put one card from your hand on the top of your deck.
Merchant's Call- (Water, Burst, Cost:3, uncommon)- Draw 2 cards.
Mirror of Sharam- (Water, Relic, Cost: 4, Rare)- Whenever a player plays a Burst or Arcane card, you may pay 4 aura and copy that card. You may choose a new target for the copy.
Mist Walker Shaman- (Water, Creature- Elemental Shaman, 20/20, Cost: 3, uncommon)- Sacrifice Mist Walker Shaman, prevent all damage that would be dealt this turn.
Murok, the Trenchant- (Water, Creature- Human Ruler, 30/30, Cost: 5, Rare)-
- Murok, the Trenchant is uncounterable.
- Each time you counter a target, you may put a +10/+10 counter on Murok, the Trenchant.
- Murok, the Trenchant is unblockable when he has 2 or more counters.
Recurring Insight- (Water, Arcane, Cost: 4, Uncommon)- Return 2 cards at random from your discard pile to your hand.
Siphron, the Mirage- (Water, Legendary- Siphron, 30/30, Cost: 5, Imperial Rare)-
- Put a -10/-10 counter on Siphron, the Mirage. Draw 2 cards.
- Remove Siphron, the Mirage from play. Add your discard pile to your deck, and shuffle the deck. Siphron, the Mirage returns to the War zone at the beginning of your next turn.
- Sacrifice all Relics, Creatures, and Environments under your control other than Siphron, the Mirage. Your opponent must sacrifice an equal amount if possible.
Thought Recursion- (Water, Arcane, Cost:3, common)- Add up to 2 Burst or Arcane cards from your discard pile to your hand.
Tidal Awakening- (Water, Arcane, Cost: 4X, Uncommon) Put a Kraken onto the War Zone with X/X times 10. It has Overwhelm and Shadow.
Tidal Research- (Water, Arcane, Cost:3, common)- Add 1 water or Wind aura to your aura zone. Draw a card.
Time Cast- (water, Arcane, Cost: 2X, Rare)- Remove target card from your hand from the game. You may play this card without playing its aura cost in 10 turns minus X.
Vanishing Realm- (Water, Environment, Cost: 5, Rare)-
- Whenever an opponent plays a Burst, Arcane, Relic, or Creature card, you may pay 3 aura, and counter that card.
- You may remove Vanishing Realm from the game to add 2 Water aura to your aura zone until the end of the turn. Vanishing Realm returns to play at the beginning of your next turn.
Ancient Prodigal- (Water, Creature- Human Scholar, Cost: 4, Rare)- During your end step, if you have drawn more than 3 cards this turn, you may put a Prodigy counter on a target relic or creature of your choice.
- Pay 3 aura. Deal damage to target player equal to 50 times the number of prodigy counters on your war zone.
Battle of Wits- (Water, Arcane, Cost: 5, Rare)- You and your opponent lay 3 card from the top of your respective decks on the war zone face down. Turn those cards over. The player with the least amount of cost (the three cards costs added together), must remove those cards from play, and loses 50 life. The winning player puts his/her three cards into his/her hand, and gains 50 life.
Bounce- (Water, Burst, Cost: 1, Uncommon)- Return target creature, relic, or Environment to its owners hand.
Cherished Moments- (Water, Arcane, Cost: 3, Rare)- Take an extra turn after this one.
Dream Search- (Water, Burst, Cost: 3, Uncommon)- Search your deck for a card of your choice. Reveal it, and add it to your hand.
Grinding Stone- (Water, Relic, Cost: 4, Rare)- Each time a card is put directly from a deck to a discard pile, you may put a counter on Grinding Stone. Remove X counters from Grinding Stone. Grinding Stone deals X damage times 20 to target player for each card in his/her discard pile.
Hidden Truths- (Water, Arcane, Cost: 3, common)- Draw 2 cards, then put one card from your hand on the top of your deck.
Merchant's Call- (Water, Burst, Cost:3, uncommon)- Draw 2 cards.
Mirror of Sharam- (Water, Relic, Cost: 4, Rare)- Whenever a player plays a Burst or Arcane card, you may pay 4 aura and copy that card. You may choose a new target for the copy.
Mist Walker Shaman- (Water, Creature- Elemental Shaman, 20/20, Cost: 3, uncommon)- Sacrifice Mist Walker Shaman, prevent all damage that would be dealt this turn.
Murok, the Trenchant- (Water, Creature- Human Ruler, 30/30, Cost: 5, Rare)-
- Murok, the Trenchant is uncounterable.
- Each time you counter a target, you may put a +10/+10 counter on Murok, the Trenchant.
- Murok, the Trenchant is unblockable when he has 2 or more counters.
Recurring Insight- (Water, Arcane, Cost: 4, Uncommon)- Return 2 cards at random from your discard pile to your hand.
Siphron, the Mirage- (Water, Legendary- Siphron, 30/30, Cost: 5, Imperial Rare)-
- Put a -10/-10 counter on Siphron, the Mirage. Draw 2 cards.
- Remove Siphron, the Mirage from play. Add your discard pile to your deck, and shuffle the deck. Siphron, the Mirage returns to the War zone at the beginning of your next turn.
- Sacrifice all Relics, Creatures, and Environments under your control other than Siphron, the Mirage. Your opponent must sacrifice an equal amount if possible.
Thought Recursion- (Water, Arcane, Cost:3, common)- Add up to 2 Burst or Arcane cards from your discard pile to your hand.
Tidal Awakening- (Water, Arcane, Cost: 4X, Uncommon) Put a Kraken onto the War Zone with X/X times 10. It has Overwhelm and Shadow.
Tidal Research- (Water, Arcane, Cost:3, common)- Add 1 water or Wind aura to your aura zone. Draw a card.
Time Cast- (water, Arcane, Cost: 2X, Rare)- Remove target card from your hand from the game. You may play this card without playing its aura cost in 10 turns minus X.
Vanishing Realm- (Water, Environment, Cost: 5, Rare)-
- Whenever an opponent plays a Burst, Arcane, Relic, or Creature card, you may pay 3 aura, and counter that card.
- You may remove Vanishing Realm from the game to add 2 Water aura to your aura zone until the end of the turn. Vanishing Realm returns to play at the beginning of your next turn.