Post by Eric on Mar 30, 2010 14:47:40 GMT -5
Light cards: (20/20)
Banishment- (Light, Burst, Cost: 5, Rare)- Counter target creature, burst, or arcane. Remove all cards with the same name as the countered card in your opponent's deck, hand, playing zone, and discard pile from the game.
Crimson Guide- (Light, Creature- Angel Guide, 20/20, Cost:3, Uncommon)- Flight, When Crimson Guide comes onto the war zone, you may return one creature from your discard pile to the war zone.
Crimson Captain- (Light, Creature- Angel Soldier, 50/30, Cost: 7, Rare)- When Crimson Captain comes onto the war zone, you may put 1 "angel" token onto the war zone (Light, Creature- Angel, 30/30, Flight).
Essence Shower- (Light, Arcane, Cost: 4, uncommon)- Put a +10/+10 counter on each creature you control.
Essence Vial- (Light, Relic, Cost: 2, common)- Sacrifice Essence Vial. Gain 50 life.
Heartmender Giant- (Light, Creature- Giant, 20/40, Cost:5, common)- When Heartmender Giant enters the war zone, you may add one creature from your discard pile to your hand.
Heaven's Chariot- (Light, Relic, Cost: 3, Uncommon)- A Creature equipped with this card gains Flying, Overwhelm, and Shadow.
Hinderance- (Light, Burst, Cost: 1, Rare)- No cards can be played this turn.
Hintarus, Dragon of Light- (Light, Creature- Elder Dragon, 10/50, cost: 7, Rare)- Flight, As long as Hintarus, Dragon of Light is in play, whenever a "Light" creature comes into play under your control, you may return one relic or creature card in play to its owner's hand. Put a +5/+0 counter on Hintarus, Dragon of Light each time a card is returned in this way.
Holy Countenance- (Light, Burst, Cost: 3, common)- Target creature has Endure until the end of the turn.
Jirai Lightweilder- (Light, Creature- Human Monk, 20/20, Cost: 3, uncommon)- When Jirai Lightweilder attacks, you may draw a card.
Keeper of the Seal- (Light, Creature- Angel, 30/30, Cost: 5, uncommon)- Flight, When Keeper of the Seal comes onto the war zone, you may remove one creature on the war zone from play.
Light caster- (Light, Creature- Human Druid, 20/20, Cost: 2, Uncommon)- When you play Light caster, you may remove target creature from play. When Light caster leaves play, put the target creature back into play under its owners control.
Light-wielder Knight- (Light, Creature- Human Knight, 30/30, Cost: 3, uncommon)- Honor (5), When Light-wielder Knight attacks, you may remove target relic or creature from the game.
Mark of Excellence- (Light, Relic, Cost: 3, Rare)- A creature equipped with this relic gets +20/+20 and has shadow.
Miracle Oil- (Light, Burst, Cost: 3, common)- Target player gains 30 life.
Mirage Oracle- (Light, Creature- Faerie Oracle, 20/20, Cost: 2, uncommon)- Flight, pay 2 aura. Gain 20 life.
Silent-blade Sprite- (Light, Creature- Faerie warrior, 20/20, cost:1, common)- Flight
Sonic Beast- (Light, Creature- Beast, 30/20, Cost: 3, Uncommon)- When Sonic beast deals damage to a player, target player gains life equal to the damage it dealt.
Supreme Monk- (Light, Creature- Human Monk, 20/30, Cost: 3, Rare)- Pay 2 aura. Remove one creature on the war zone from play until the end of the turn.
Banishment- (Light, Burst, Cost: 5, Rare)- Counter target creature, burst, or arcane. Remove all cards with the same name as the countered card in your opponent's deck, hand, playing zone, and discard pile from the game.
Crimson Guide- (Light, Creature- Angel Guide, 20/20, Cost:3, Uncommon)- Flight, When Crimson Guide comes onto the war zone, you may return one creature from your discard pile to the war zone.
Crimson Captain- (Light, Creature- Angel Soldier, 50/30, Cost: 7, Rare)- When Crimson Captain comes onto the war zone, you may put 1 "angel" token onto the war zone (Light, Creature- Angel, 30/30, Flight).
Essence Shower- (Light, Arcane, Cost: 4, uncommon)- Put a +10/+10 counter on each creature you control.
Essence Vial- (Light, Relic, Cost: 2, common)- Sacrifice Essence Vial. Gain 50 life.
Heartmender Giant- (Light, Creature- Giant, 20/40, Cost:5, common)- When Heartmender Giant enters the war zone, you may add one creature from your discard pile to your hand.
Heaven's Chariot- (Light, Relic, Cost: 3, Uncommon)- A Creature equipped with this card gains Flying, Overwhelm, and Shadow.
Hinderance- (Light, Burst, Cost: 1, Rare)- No cards can be played this turn.
Hintarus, Dragon of Light- (Light, Creature- Elder Dragon, 10/50, cost: 7, Rare)- Flight, As long as Hintarus, Dragon of Light is in play, whenever a "Light" creature comes into play under your control, you may return one relic or creature card in play to its owner's hand. Put a +5/+0 counter on Hintarus, Dragon of Light each time a card is returned in this way.
Holy Countenance- (Light, Burst, Cost: 3, common)- Target creature has Endure until the end of the turn.
Jirai Lightweilder- (Light, Creature- Human Monk, 20/20, Cost: 3, uncommon)- When Jirai Lightweilder attacks, you may draw a card.
Keeper of the Seal- (Light, Creature- Angel, 30/30, Cost: 5, uncommon)- Flight, When Keeper of the Seal comes onto the war zone, you may remove one creature on the war zone from play.
Light caster- (Light, Creature- Human Druid, 20/20, Cost: 2, Uncommon)- When you play Light caster, you may remove target creature from play. When Light caster leaves play, put the target creature back into play under its owners control.
Light-wielder Knight- (Light, Creature- Human Knight, 30/30, Cost: 3, uncommon)- Honor (5), When Light-wielder Knight attacks, you may remove target relic or creature from the game.
Mark of Excellence- (Light, Relic, Cost: 3, Rare)- A creature equipped with this relic gets +20/+20 and has shadow.
Miracle Oil- (Light, Burst, Cost: 3, common)- Target player gains 30 life.
Mirage Oracle- (Light, Creature- Faerie Oracle, 20/20, Cost: 2, uncommon)- Flight, pay 2 aura. Gain 20 life.
Silent-blade Sprite- (Light, Creature- Faerie warrior, 20/20, cost:1, common)- Flight
Sonic Beast- (Light, Creature- Beast, 30/20, Cost: 3, Uncommon)- When Sonic beast deals damage to a player, target player gains life equal to the damage it dealt.
Supreme Monk- (Light, Creature- Human Monk, 20/30, Cost: 3, Rare)- Pay 2 aura. Remove one creature on the war zone from play until the end of the turn.