Post by Eric on Apr 28, 2009 16:13:34 GMT -5
Wind Cards 40/40
Urdiah- King of the Skies ( Wind, Legendary- Urdiah, 40/40 Cost: 8, Imperial Rare)
- This creature can only be blocked by a flying creature.
- All cards, except for this creature, return to their owner's hands at the end of their controller's turn.
- You may draw 3 cards each time this creature attacks.
Windbreaker Fiend (Wind, Creature- Fiend, 40/30, Cost: 8, Uncommon)- When Windbreaker Fiend leaves play, destroy all creatures in play.
Prarie Hawk- (Wind, Creature- Bird, 10/10, Cost: 1, common)- Flight
Talons- (Wind, Relic, Cost: 1, common)- A wind creature equipped with this card gets +10/+0.
Messenger Pigeon- (Wind, Creature- Bird, 10/10, Cost: 1, Common)- Flight, When Messenger Pigeon comes into play, you may draw one card from the bottom of your deck.
SkyShaman (Wind, Creature- Elemental Shaman, 10/10, Cost: 3, Uncommon)- When Sky Shaman comes into play, you may reveal an elemental creature from your hand. If you do, you may gain 50 life and put that creature into play.
Sky Hunter- (Wind, Creature- Elemental Hunter, 20/10, Cost: 3, Rare)- When Sky Hunter attacks, it gets +10/+10 for each creature attacking with it.
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Sky Walker Hermothees- (Wind, Creature- Elemental Giant, 40/30, Cost: 8, Rare)- When Sky Hunter Hermothees comes into play, put three 10/10 Elemental tokens into play. Tap 5 Elementals you control. Gain control of up to two target creatures until the end of the turn.
Trade winds - (Wind, Environment, Cost: 4, uncommon)- Each turn, after your draw phase, you may put any number of cards in your hand on the bottom of your deck and draw that many cards. You may do this once per turn.
Nature's Gale- (Wind, Burst, Cost: 9, rare)- Destroy all creatures, relics, and environments in play.
Skybreaker Sprite- (Wind, Creature- Faerie, Cost: 2, 20/20, common)- Flight
Urdiah War clan- (Wind, Creature- Gryphon rebels, Cost: 4, 30/30, common)- Flight
Nectar Seeker- (Wind, Creature- Faerie, Cost: 2, 10/20 common)- Flight, When Nectar Seeker comes into play, its controller draws 2 cards.
Whisper- (Wind, Burst, Cost: 1, common)- Negate one attack this turn.
Sweet Aroma- (Wind, Burst, Cost: 3, common)- The controller of this card gains 30 life and draws 2 cards.
Tearing Winds- (Wind, Burst, Cost: 4, common)- Destroy all Relics in play.
Power of the Storm- (Wind, Arcane, Cost: 6, uncommon)- Destroy all creatures in play.
Tornado- (Wind, Burst, Cost: 2, Common)- Destroy 1 creature in play.
Gentle Breeze- (Wind, Burst, Cost: 3, common)- You gain 30 life.
Aura of Protection- (Wind, Burst, Cost: 2, common)- Target creature can't be destroyed this turn.
Windbreak- (Wind, Burst, Cost: 3, common)- Counter target Burst or creature card.
Storm Seeker- (Wind, Creature- Elemental Shaman, Cost: 4, 20/20, common)- As long as Storm Seeker is in play, wind creatures you control get +5/+5.
Oja, the Sage- (Wind, Creature- Elemental Sage, Cost: 2, 0/10, uncommon)- When Oja, the Sage comes into play, add one Wind aura to your aura zone.
Impact of Wind- (Wind, Burst, Cost: 3, common)- Destroy 1 Relic in play.
Jet Stream- (Wind, Burst, Cost: 2, common)- Destroy 1 creature in play.
Wind Calmer- (Wind, Creature- Faerie, Cost: 3 10/20, uncommon)- Flight, When Wind Calmer comes into play, up to 2 target creatures can't block this turn.
Nectar Soldier- (Wind, Creature- Faerie Soldier, Cost: 3, 30/20 uncommon)- Flight
Storm Brewer- (Wind, Creature- Faerie Sage, Cost: 4, 30/30, rare)- Flight, When Storm Brewer comes into play, put a +5/+5 counter on each wind creature you control.
Storm Mystic- (Wind, Creature- Faerie Druid, Cost: 3, 10/20, uncommon)- When Storm Mystic comes into play, add one Wind aura to your aura zone.
Bloom walker- (Wind, Creature- Faerie Druid, Cost: 3, 10/30, uncommon)- Flight, When Bloom walker comes into play, you gain 100 life.
Seed Nurturer- (Wind, Creature- Faerie Druid, Cost: 2, 20/10, common)- Flight, When Seed Nurturer comes into play, add one Wind aura to your aura zone.
Wind Singer- (Wind, Creature- Faerie Chanter, Cost: 4, 10/10, Rare)-Flight, As long as Wind Singer is in play, you may take control of one creature your opponent controls at the start of your battle phase.
Breathe of Life- (Wind, Burst, Cost: 3, common)- add 1 creature card from your discard pile to your hand. Put it into play at the start of your next turn.
Sunpetal Mountain- (Wind, Environment, Cost: 4, Uncommon)- As long as this card is in play, each time you draw a card, you may pay 30 life to put 1 Faerie token in play (Wind, Creature- Faerie, 10/10, Flight).
Flower of Life-(Wind, Relic, Cost: 3, common)- You gain 20 life during each of your draw phases.
Petal Storm- (Wind, Burst, Cost: X, uncommon)- X creatures can't attack this turn.
Wind Speaker- (Wind, Creature- Elemental Chanter, Cost: 2, 10/10, uncommon)- When Wind Speaker comes into play, you may take control of target creature in play until Wind Speaker leaves play.
Wind torn Pinnacle- (Wind, Environment, Cost:4, Rare)- As long as this card is in play, players skip their battle steps unless they sacrifice a creature.
Storm Titan- (Wind, Creature- Elemental Titan, Cost: 16, 50/50, Imperial Rare)- When Storm Titan comes into play, destroy all other cards in play, and Storm titan gets +10/+10 for each card destroyed this way.
Wind awakened Kirmath- (Wind, Elemental, Cost: 6, 30/30, Common)
Urdiah- King of the Skies ( Wind, Legendary- Urdiah, 40/40 Cost: 8, Imperial Rare)
- This creature can only be blocked by a flying creature.
- All cards, except for this creature, return to their owner's hands at the end of their controller's turn.
- You may draw 3 cards each time this creature attacks.
Windbreaker Fiend (Wind, Creature- Fiend, 40/30, Cost: 8, Uncommon)- When Windbreaker Fiend leaves play, destroy all creatures in play.
Prarie Hawk- (Wind, Creature- Bird, 10/10, Cost: 1, common)- Flight
Talons- (Wind, Relic, Cost: 1, common)- A wind creature equipped with this card gets +10/+0.
Messenger Pigeon- (Wind, Creature- Bird, 10/10, Cost: 1, Common)- Flight, When Messenger Pigeon comes into play, you may draw one card from the bottom of your deck.
SkyShaman (Wind, Creature- Elemental Shaman, 10/10, Cost: 3, Uncommon)- When Sky Shaman comes into play, you may reveal an elemental creature from your hand. If you do, you may gain 50 life and put that creature into play.
Sky Hunter- (Wind, Creature- Elemental Hunter, 20/10, Cost: 3, Rare)- When Sky Hunter attacks, it gets +10/+10 for each creature attacking with it.
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Sky Walker Hermothees- (Wind, Creature- Elemental Giant, 40/30, Cost: 8, Rare)- When Sky Hunter Hermothees comes into play, put three 10/10 Elemental tokens into play. Tap 5 Elementals you control. Gain control of up to two target creatures until the end of the turn.
Trade winds - (Wind, Environment, Cost: 4, uncommon)- Each turn, after your draw phase, you may put any number of cards in your hand on the bottom of your deck and draw that many cards. You may do this once per turn.
Nature's Gale- (Wind, Burst, Cost: 9, rare)- Destroy all creatures, relics, and environments in play.
Skybreaker Sprite- (Wind, Creature- Faerie, Cost: 2, 20/20, common)- Flight
Urdiah War clan- (Wind, Creature- Gryphon rebels, Cost: 4, 30/30, common)- Flight
Nectar Seeker- (Wind, Creature- Faerie, Cost: 2, 10/20 common)- Flight, When Nectar Seeker comes into play, its controller draws 2 cards.
Whisper- (Wind, Burst, Cost: 1, common)- Negate one attack this turn.
Sweet Aroma- (Wind, Burst, Cost: 3, common)- The controller of this card gains 30 life and draws 2 cards.
Tearing Winds- (Wind, Burst, Cost: 4, common)- Destroy all Relics in play.
Power of the Storm- (Wind, Arcane, Cost: 6, uncommon)- Destroy all creatures in play.
Tornado- (Wind, Burst, Cost: 2, Common)- Destroy 1 creature in play.
Gentle Breeze- (Wind, Burst, Cost: 3, common)- You gain 30 life.
Aura of Protection- (Wind, Burst, Cost: 2, common)- Target creature can't be destroyed this turn.
Windbreak- (Wind, Burst, Cost: 3, common)- Counter target Burst or creature card.
Storm Seeker- (Wind, Creature- Elemental Shaman, Cost: 4, 20/20, common)- As long as Storm Seeker is in play, wind creatures you control get +5/+5.
Oja, the Sage- (Wind, Creature- Elemental Sage, Cost: 2, 0/10, uncommon)- When Oja, the Sage comes into play, add one Wind aura to your aura zone.
Impact of Wind- (Wind, Burst, Cost: 3, common)- Destroy 1 Relic in play.
Jet Stream- (Wind, Burst, Cost: 2, common)- Destroy 1 creature in play.
Wind Calmer- (Wind, Creature- Faerie, Cost: 3 10/20, uncommon)- Flight, When Wind Calmer comes into play, up to 2 target creatures can't block this turn.
Nectar Soldier- (Wind, Creature- Faerie Soldier, Cost: 3, 30/20 uncommon)- Flight
Storm Brewer- (Wind, Creature- Faerie Sage, Cost: 4, 30/30, rare)- Flight, When Storm Brewer comes into play, put a +5/+5 counter on each wind creature you control.
Storm Mystic- (Wind, Creature- Faerie Druid, Cost: 3, 10/20, uncommon)- When Storm Mystic comes into play, add one Wind aura to your aura zone.
Bloom walker- (Wind, Creature- Faerie Druid, Cost: 3, 10/30, uncommon)- Flight, When Bloom walker comes into play, you gain 100 life.
Seed Nurturer- (Wind, Creature- Faerie Druid, Cost: 2, 20/10, common)- Flight, When Seed Nurturer comes into play, add one Wind aura to your aura zone.
Wind Singer- (Wind, Creature- Faerie Chanter, Cost: 4, 10/10, Rare)-Flight, As long as Wind Singer is in play, you may take control of one creature your opponent controls at the start of your battle phase.
Breathe of Life- (Wind, Burst, Cost: 3, common)- add 1 creature card from your discard pile to your hand. Put it into play at the start of your next turn.
Sunpetal Mountain- (Wind, Environment, Cost: 4, Uncommon)- As long as this card is in play, each time you draw a card, you may pay 30 life to put 1 Faerie token in play (Wind, Creature- Faerie, 10/10, Flight).
Flower of Life-(Wind, Relic, Cost: 3, common)- You gain 20 life during each of your draw phases.
Petal Storm- (Wind, Burst, Cost: X, uncommon)- X creatures can't attack this turn.
Wind Speaker- (Wind, Creature- Elemental Chanter, Cost: 2, 10/10, uncommon)- When Wind Speaker comes into play, you may take control of target creature in play until Wind Speaker leaves play.
Wind torn Pinnacle- (Wind, Environment, Cost:4, Rare)- As long as this card is in play, players skip their battle steps unless they sacrifice a creature.
Storm Titan- (Wind, Creature- Elemental Titan, Cost: 16, 50/50, Imperial Rare)- When Storm Titan comes into play, destroy all other cards in play, and Storm titan gets +10/+10 for each card destroyed this way.
Wind awakened Kirmath- (Wind, Elemental, Cost: 6, 30/30, Common)