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Water
Sept 8, 2012 7:41:04 GMT -5
Post by Eric on Sept 8, 2012 7:41:04 GMT -5
Water (8/15):
Archios Apprentice- (Water, Creature- Human Mage, 10/30, Speed: 3, Cost: 2WW, Rare) - 1W: Sacrifice Archios Apprentice. Take an extra turn after this one.
Archios Skillmage- (Water, Creature- Human Mage, 20/20, Speed: 3, Cost: 1W, Uncommon)- When Archios Skillmage enters the war zone, you may search your deck for a burst card, reveal it, and put it into your hand. Shuffle the deck afterward.
Archios Trickery- (Water, Burst, Cost: 1WW, Rare)- Negate target cast. That player must discard a card at random, and you may draw a card.
Descend- (Water, Arcane, Cost:2W, Uncommon)- Return target creature to its owner's hand. Draw a card.
Echo of Times- (Water, Arcane, Cost: 8WWWW, Rare)- Take 3 extra turns after this one.
Erase the Thought- (Water, Burst, Cost: 1WW, Uncommon)- Target player puts a card at random from his/her hand on the bottom of his/her deck.
Forced Exertion- (Water, Burst, Cost: 1W, Common)- Return target creature to its owner's hand.
Mind Boggle- (Water, Burst, Cost: 1W Uncommon)- Negate target Burst or Arcane.
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