|
Wind
Sept 8, 2012 7:40:47 GMT -5
Post by Eric on Sept 8, 2012 7:40:47 GMT -5
Wind (7/15):
Cross Winds- (Wind, Burst, Cost: 1W, Common)- Draw 2 cards, then shuffle a card from your hand into your deck.
Dercia Invader- (Wind, Creature- Gargoyle Warrior, 30/30, Speed: 4, Cost: 1A, Rare)- Whenever you draw this card, you may reveal it. If you do, put it onto the warzone under your control.
Merak Enforcer- (Wind, Creature- Gargoyle, 40/20, Speed: 4, Cost: 2AA, Uncommon)
Merak Commander- (Wind, Creature- Gargoyle, 30/30, Speed: 4, Cost: 2AAA, Rare)- Other Gargoyle creatures you control recieve +10/+10 as long as Merak Commander is on the warzone.
Tower Guard- (Wind, Creature- Gargoyle, 30/30, Speed: 4, Cost: 2AA, Uncommon)
Trained Falcon- (Wind, Creature- Bird, 10/10, Speed: 4, Cost: 1A, Common)- When Trained Falcon enters the warzone, you may draw a card.
Zephrai, Dragon Elder- (Wind, Legend- Zephrai, 40/40, Speed: 4, Cost: 2AAA, Imperial Rare) -Whenever Zephrai, Dragon Elder enters the warzone, target player may draw 3 cards. - Whenever you play a burst card, you may copy that burst card as long as Zephrai, Dragon Elder is on the warzone.
|
|