Post by Eric on Apr 9, 2011 8:49:42 GMT -5
Wind (30/30)
Asura's Guard- (wind, Creature- Gryphon, 0/40, Speed:4, Cost:2, Common)
Climatic Shift- (Earth, Arcane, Cost: 3, common)- Destroy an Environment on the war zone.
Dranik Skywatcher- (Wind, Creature- Elemental, 10/10, Speed:4, Cost:2, Rare) - Creatures you control get +10/+10 as long as you control Dranik Skywatcher.
Dread Hawk- (Wind, Creature- Bird, 30/20, Speed:4, Cost: 1, Uncommon)- When Dread Hawk comes onto the war zone, return target creature or relic under your control to your hand.
Duriah of Hope- (Wind, Creature- Angel, 30/30, speed:3, Cost: 4, Rare)- As long as Duriah of Hope is on your war zone, your opponent can not use abilities or cards that counter a single target.
Elgiese, the Storm Chaser- (Wind, Legend- Elgiese, 20/20, Speed:4, Cost: 3, Imperial Rare)
- Whenever Elgiese, the Storm Chaser comes onto the war zone, you may return up to 2 target creatures to their owner's hands.
- Whenever Elgiese, the Storm Chaser attacks, other creatures you control gain +1 speed, and creatures your opponents control get -1 speed until the end of the turn.
Forced Recession- (Wind, Burst, Cost:3, Common)- Prevent all damage that would be dealt by creatures this turn.
Forceful Entry- (Wind, Arcane, Cost: 3, Rare)- Look at your opponent's hand, a choose a card from it. Your opponent must play that card during his/her next turn, or lose 50 life and discard that card.
Golden Orox- (Wind, Creature- Elemental, 20/20, Speed:3, Cost: 4, Rare)-
- When Golden Orox comes onto the war zone, you may search your deck for 2 Elemental creatures with cost 2 or less, and put them into your hand. Shuffle the deck afterward.
-When Golden Orox leaves the war zone, you may return up to 2 target Elemental creatures from your discard pile to the war zone with cost 2 or less.
Grinding Sortox- (Wind, Creature- Elemental, 20/20, Speed:3, Cost: 2, common)- When Grinding Sortox enters the war zone, target player must discard 1 card and put the top card of his/her deck into his/her discard pile.
Gryphon's Feather- (Wind, Burst, Cost:3, Uncommon)- Destroy target relic.
Gust Screecher- (Wind, Creature- Gryphon, 30/20, Speed:4, Cost: 3, common)
Hand of Juram- (Wind, Creature- Elemental, 20/20, Speed:4, Cost:2, uncommon)- When Hand of Juram enters the War zone, your opponent reveals his/her hand. Choose one of them, and remove it from the game. When Hand of Juram leaves the War Zone, return that card to your opponent's hand.
Howl of the Spirit Wolf- (Wind, Arcane, Cost: 5, Uncommon)- Put 3 Spirit Wolf tokens onto the playing zone under your control (Wind, Creature- Spirit Wolf, 20/20)
Hurricane Fiend- (Wind, Creature- Fiend, 30/30, speed:4, Cost: 4, common)
Jermik's Fables- (Wind, Arcane, Cost: 5, rare)- Whenever you play Jermik's Fables name a card that is in your deck currently. Draw cards until that card is revealed. Count the number of cards revealed, and return all cards to the deck. Shuffle the deck afterward, and draw that many cards. If you reveal the card you called, draw 2 more cards. You now have no limited hand size for the rest of the game.
Jet Stream- (Wind, Burst, Cost: 2, common)- Destroy 1 creature on the war zone.
Jiraki Owl- (Wind, Creature- Elemental Owl, 30/20, Speed:4, Cost:2, Rare)- When Jiraki Owl enters the war zone, you may draw 2 cards. Reveal them, and if either of them are "Elemental" creatures, you may put them onto the war zone under your control. If not, discard those cards.
Juram, the Overtaker- (Wind, Legend- Juram, 30/30, speed: 3, Cost: 5, Rare)
- Whenever Juram, the Overtaker enters the war zone, you may search your deck for a card named "Hand of Juram" and put it onto the war zone. Shuffle your deck afterward.
- All Elemental creatures you control get +10/+10 as long as Juram, the Overtaker is on your war zone.
Malu Surgewing- ( Wind, Creature- Elemental, 20/20, Speed:4, Cost:2, Uncommon)- When Malu Surgewing enters the war zone, you may return target relic or creature to the top of its owner's deck.
Messenger Pigeon- (Wind, Creature- Bird, 10/10, Speed:4, Cost: 1, Common)- When Messenger Pigeon comes into play, you may draw one card from the bottom of your deck.
Shamrai's Curse- (wind, Arcane, Cost: 3, uncommon)- Put a -10/-10 counter on each non-elemental creature on the war zone.
Siren of the Sky- (Wind, Creature- Siren, 30/50, Speed:3, Cost: 5, uncommon)- When Siren of the Sky comes onto the war zone, you may take control of one target creature until Siren of the Sky leaves the war zone.
Storm-ridden Pinnacle- (Wind, Environment, Cost:2, rare)- Remove Storm-ridden Pinnacle from the war zone. Return target creature or relic to its owner's hand, and you may add 1 wind aura to your aura zone until the end of the turn. Storm-ridden Pinnacle returns to the war zone at the end of your turn.
Storm Scavenger- (Wind, Creature- Gryphon, 20/20, Speed:4, Cost: 3, uncommon)- When Storm Scavenger comes into play, you may destroy one Environment in play.
Storm-strike Hunter- (Wind, Creature- Elemental Hunter, 20/10, Speed: 3, Cost: 2, Uncommon)- Pay 2 aura. Storm-strike Hunter inflicts 10 damage to target creature.
Tornado Clasp- (Wind, Relic, Cost: 2, Common)- Target creature can't attack or block as long as Tornado Clasp is on the war zone.
Pay 1 aura. Return Tornado Clasp and the creature it is attached to to their owner's hands.
Windbreak- (Wind, Burst, Cost: 3, common)- Negate target Burst or creature card.
Windbreaker's Snare- (Wind, Burst, Cost: 2, common)- Destroy target attacking creature.
Wind-rider Scout- (Wind, Creature- Gryphon, 30/10, Speed:3, Cost: 3, Common)
Wind-rider Sentinel- (Wind, Creature- Gryphon Soldier, 30/30, Speed:4, Cost: 4, Uncommon)- As long as Wind-rider Sentinel is in play, all "Gryphon" creatures get +10/+10.
Asura's Guard- (wind, Creature- Gryphon, 0/40, Speed:4, Cost:2, Common)
Climatic Shift- (Earth, Arcane, Cost: 3, common)- Destroy an Environment on the war zone.
Dranik Skywatcher- (Wind, Creature- Elemental, 10/10, Speed:4, Cost:2, Rare) - Creatures you control get +10/+10 as long as you control Dranik Skywatcher.
Dread Hawk- (Wind, Creature- Bird, 30/20, Speed:4, Cost: 1, Uncommon)- When Dread Hawk comes onto the war zone, return target creature or relic under your control to your hand.
Duriah of Hope- (Wind, Creature- Angel, 30/30, speed:3, Cost: 4, Rare)- As long as Duriah of Hope is on your war zone, your opponent can not use abilities or cards that counter a single target.
Elgiese, the Storm Chaser- (Wind, Legend- Elgiese, 20/20, Speed:4, Cost: 3, Imperial Rare)
- Whenever Elgiese, the Storm Chaser comes onto the war zone, you may return up to 2 target creatures to their owner's hands.
- Whenever Elgiese, the Storm Chaser attacks, other creatures you control gain +1 speed, and creatures your opponents control get -1 speed until the end of the turn.
Forced Recession- (Wind, Burst, Cost:3, Common)- Prevent all damage that would be dealt by creatures this turn.
Forceful Entry- (Wind, Arcane, Cost: 3, Rare)- Look at your opponent's hand, a choose a card from it. Your opponent must play that card during his/her next turn, or lose 50 life and discard that card.
Golden Orox- (Wind, Creature- Elemental, 20/20, Speed:3, Cost: 4, Rare)-
- When Golden Orox comes onto the war zone, you may search your deck for 2 Elemental creatures with cost 2 or less, and put them into your hand. Shuffle the deck afterward.
-When Golden Orox leaves the war zone, you may return up to 2 target Elemental creatures from your discard pile to the war zone with cost 2 or less.
Grinding Sortox- (Wind, Creature- Elemental, 20/20, Speed:3, Cost: 2, common)- When Grinding Sortox enters the war zone, target player must discard 1 card and put the top card of his/her deck into his/her discard pile.
Gryphon's Feather- (Wind, Burst, Cost:3, Uncommon)- Destroy target relic.
Gust Screecher- (Wind, Creature- Gryphon, 30/20, Speed:4, Cost: 3, common)
Hand of Juram- (Wind, Creature- Elemental, 20/20, Speed:4, Cost:2, uncommon)- When Hand of Juram enters the War zone, your opponent reveals his/her hand. Choose one of them, and remove it from the game. When Hand of Juram leaves the War Zone, return that card to your opponent's hand.
Howl of the Spirit Wolf- (Wind, Arcane, Cost: 5, Uncommon)- Put 3 Spirit Wolf tokens onto the playing zone under your control (Wind, Creature- Spirit Wolf, 20/20)
Hurricane Fiend- (Wind, Creature- Fiend, 30/30, speed:4, Cost: 4, common)
Jermik's Fables- (Wind, Arcane, Cost: 5, rare)- Whenever you play Jermik's Fables name a card that is in your deck currently. Draw cards until that card is revealed. Count the number of cards revealed, and return all cards to the deck. Shuffle the deck afterward, and draw that many cards. If you reveal the card you called, draw 2 more cards. You now have no limited hand size for the rest of the game.
Jet Stream- (Wind, Burst, Cost: 2, common)- Destroy 1 creature on the war zone.
Jiraki Owl- (Wind, Creature- Elemental Owl, 30/20, Speed:4, Cost:2, Rare)- When Jiraki Owl enters the war zone, you may draw 2 cards. Reveal them, and if either of them are "Elemental" creatures, you may put them onto the war zone under your control. If not, discard those cards.
Juram, the Overtaker- (Wind, Legend- Juram, 30/30, speed: 3, Cost: 5, Rare)
- Whenever Juram, the Overtaker enters the war zone, you may search your deck for a card named "Hand of Juram" and put it onto the war zone. Shuffle your deck afterward.
- All Elemental creatures you control get +10/+10 as long as Juram, the Overtaker is on your war zone.
Malu Surgewing- ( Wind, Creature- Elemental, 20/20, Speed:4, Cost:2, Uncommon)- When Malu Surgewing enters the war zone, you may return target relic or creature to the top of its owner's deck.
Messenger Pigeon- (Wind, Creature- Bird, 10/10, Speed:4, Cost: 1, Common)- When Messenger Pigeon comes into play, you may draw one card from the bottom of your deck.
Shamrai's Curse- (wind, Arcane, Cost: 3, uncommon)- Put a -10/-10 counter on each non-elemental creature on the war zone.
Siren of the Sky- (Wind, Creature- Siren, 30/50, Speed:3, Cost: 5, uncommon)- When Siren of the Sky comes onto the war zone, you may take control of one target creature until Siren of the Sky leaves the war zone.
Storm-ridden Pinnacle- (Wind, Environment, Cost:2, rare)- Remove Storm-ridden Pinnacle from the war zone. Return target creature or relic to its owner's hand, and you may add 1 wind aura to your aura zone until the end of the turn. Storm-ridden Pinnacle returns to the war zone at the end of your turn.
Storm Scavenger- (Wind, Creature- Gryphon, 20/20, Speed:4, Cost: 3, uncommon)- When Storm Scavenger comes into play, you may destroy one Environment in play.
Storm-strike Hunter- (Wind, Creature- Elemental Hunter, 20/10, Speed: 3, Cost: 2, Uncommon)- Pay 2 aura. Storm-strike Hunter inflicts 10 damage to target creature.
Tornado Clasp- (Wind, Relic, Cost: 2, Common)- Target creature can't attack or block as long as Tornado Clasp is on the war zone.
Pay 1 aura. Return Tornado Clasp and the creature it is attached to to their owner's hands.
Windbreak- (Wind, Burst, Cost: 3, common)- Negate target Burst or creature card.
Windbreaker's Snare- (Wind, Burst, Cost: 2, common)- Destroy target attacking creature.
Wind-rider Scout- (Wind, Creature- Gryphon, 30/10, Speed:3, Cost: 3, Common)
Wind-rider Sentinel- (Wind, Creature- Gryphon Soldier, 30/30, Speed:4, Cost: 4, Uncommon)- As long as Wind-rider Sentinel is in play, all "Gryphon" creatures get +10/+10.